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FLAIRS
2010
13 years 10 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
CP
2010
Springer
13 years 6 months ago
Heuristics for Planning with SAT
Generic SAT solvers have been very successful in solving hard combinatorial problems in various application areas, including AI planning. There is potential for improved performanc...
Jussi Rintanen
CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 7 months ago
Efficient Knowledge Base Management in DCSP
DCSP (Distributed Constraint Satisfaction Problem) has been a very important research area in AI (Artificial Intelligence). There are many application problems in distributed AI t...
Hong Jiang
JSYML
2010
114views more  JSYML 2010»
13 years 6 months ago
The Ackermann functions are not optimal, but by how much?
By taking a closer look at the construction of an Ackermann function we see that between any primitive recursive degree and its Ackermann modification there is a dense chain of p...
Harold Simmons
AI
2010
Springer
13 years 7 months ago
Double preference relations for generalised belief change
Many belief change formalisms employ plausibility orderings over the set of possible worlds to determine how the beliefs of an agent ought to be modified after the receipt of a ne...
Richard Booth, Samir Chopra, Thomas Meyer, Aditya ...