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ATAL
2008
Springer
13 years 10 months ago
Creating crowd variation with the OCEAN personality model
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are...
Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, ...
ATAL
2008
Springer
13 years 10 months ago
Transgression and Atonement
This paper presents an approach to modeling social transgressions in agent based systems. The approach is intended to be abstract enough that it may be used with many different th...
Kevin M. Knight, Deepthi Chandrasekaran, Aline Nor...
ATAL
2008
Springer
13 years 10 months ago
Mechanism design for abstract argumentation
m Design for Abstract Argumentation Iyad Rahwan 1 (Fellow) School of Informatics, University of Edinburgh, Edinburgh EH8 9LE, UK 2 Faculty of Informatics, British University in Dub...
Iyad Rahwan, Kate Larson
ATAL
2008
Springer
13 years 10 months ago
OperettA: a prototype tool for the design, analysis and development of multi-agent organizations
OperettA is a graphical tool that supports the design, verification and simulation of OperA models. It ensures consistency between different design parts, provides a formal specif...
Daniel Okouya, Virginia Dignum
ATAL
2008
Springer
13 years 10 months ago
Computer science and game theory
Game theory has been playing an increasingly visible role in computer science, in areas as diverse as artificial intelligence, theory, and distributed systems, among others. I tak...
Yoav Shoham