We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
As computers inevitably begin to replace humans as the drivers of automobiles, our current human-centric traffic management mechanisms will give way to hyper-efficient systems and...
Mark Van Middlesworth, Kurt M. Dresner, Peter Ston...
This paper describes a proposal to build an intelligent feedback selection system for Virtual Reality-based training simulators. The system is aimed at generating multimodal feedb...
Maite Lopez-Garate, Alberto Lozano-Rodero, Luis M....
Physical agents (such as wheeled vehicles, UAVs, hovercraft, etc.) with simple control systems are often sensitive to changes in their physical design and control parameters. As s...
Ryan Connaughton, Paul W. Schermerhorn, Matthias S...
In this paper we investigate two related aspects of the formalization of open interaction systems: how to specify norms, and how to enforce them by means of sanctions. The problem...