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CG
1998
Springer
13 years 7 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
TIT
1998
127views more  TIT 1998»
13 years 7 months ago
On a New Class of Codes for Identifying Vertices in Graphs
—We investigate a new class of codes for the optimal covering of vertices in an undirected graph Gsuch that any vertex in G can be uniquely identified by examining the vertices ...
Mark G. Karpovsky, Krishnendu Chakrabarty, Lev B. ...
ICDE
1998
IEEE
93views Database» more  ICDE 1998»
14 years 9 months ago
Distributed Video Presentations
In this paper, we consider a distributed video server environment where video movies need not be stored entirely in one server. Blocks of a video movie are allowed to be distribut...
Eenjun Hwang, V. S. Subrahmanian, B. Prabhakaran
GIS
1998
ACM
13 years 11 months ago
Greedy Cuts: An Advancing Front Terrain Triangulation Algorithm
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...
Cláudio T. Silva, Joseph S. B. Mitchell
ECOOP
1998
Springer
13 years 11 months ago
Mobile Objects and Mobile Agents: The Future of Distributed Computing?
This paper will lead you into the world of mobile agents, an emerging technology that makes it very much easier to design, implement, and maintain distributed systems. You will fin...
Danny B. Lange