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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 4 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
SIGIR
2006
ACM
14 years 4 months ago
Identifying comparative sentences in text documents
This paper studies the problem of identifying comparative sentences in text documents. The problem is related to but quite different from sentiment/opinion sentence identification...
Nitin Jindal, Bing Liu
SIGIR
2006
ACM
14 years 4 months ago
Unifying user-based and item-based collaborative filtering approaches by similarity fusion
Memory-based methods for collaborative filtering predict new ratings by averaging (weighted) ratings between, respectively, pairs of similar users or items. In practice, a large ...
Jun Wang, Arjen P. de Vries, Marcel J. T. Reinders
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