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IJCAI
2001
13 years 11 months ago
Multi-Agent Influence Diagrams for Representing and Solving Games
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
Daphne Koller, Brian Milch
SIMVIS
2001
13 years 11 months ago
Subdivision for Line Drawings
This paper presents approaches of incorporating subdivision techniques in the rendering process for computer-generated line drawings. A new method for accelerating silhouette dete...
Bert Freudenberg
CCCG
1996
13 years 11 months ago
Heuristic Motion Planning with Many Degrees of Freedom
We present a heuristic approach to the geometric motion planning problem with the aim to quickly solve intuitively simple problems. It is based on a divide-and-conquer path search...
Thomas Chadzelek, Jens Eckstein, Elmar Schöme...
CSC
2009
13 years 11 months ago
Improving Random Walk Performance
Random walk simulation is employed in many experimental algorithmic applications. Efficient execution on modern computer architectures demands that the random walk be implemented t...
Ilya Safro, Paul D. Hovland, Jaewook Shin, Michell...
EUROMICRO
2007
IEEE
14 years 4 months ago
Using Model Differencing for Architecture-level Regression Testing
Regression testing can be systematically applied at the software architecture level in order to reduce the cost of retesting modified systems, and also to assess the regression t...
Henry Muccini