We introduce high-level theories in analogy with high-level programming languages. The basic point is that even though one can define many theories via simple, low-level axiomatiza...
We present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algori...
In this paper we propose a hierarchy of games that allows us to make a systematic comparison of process equivalences by characterizing process equivalences as games. The well-known...
Four quotient monoids over step sequences and one with compound generators are introduced and discussed. They all can be regarded as extensions (of various degrees) of Mazurkiewicz...
We exhibit an explicit function f : {0,1}n {0,1} that can be computed by a nondeterministic number-on-forehead protocol communicating O(logn) bits, but that requires n(1) bits of...