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IJACI
2010
164views more  IJACI 2010»
13 years 8 months ago
Exploring Multi-Path Communication in Hybrid Mobile Ad Hoc Networks
Abstract. Ambient computing requires the integration of multiple mobile heterogeneous networks. Multi-path communication, in such scenarios, can provide reliability and privacy ben...
Roberto Speicys Cardoso, Mauro Caporuscio
PROCEDIA
2010
67views more  PROCEDIA 2010»
13 years 8 months ago
Using the feasible set method for rezoning in ALE
One of the steps in the Arbitrary Lagrangian Eulerian (ALE) algorithm is the improvement of the quality of the computational mesh. This step, commonly referred to as rezoning, is ...
Markus Berndt, Milan Kucharik, Mikhail J. Shashkov
PROCEDIA
2010
123views more  PROCEDIA 2010»
13 years 8 months ago
An adaptive model switching and discretization algorithm for gas flow on networks
We are interested in the simulation and optimization of gas transport in networks. Those networks consist of pipes and various other components like compressor stations and valves...
Pia Domschke, Oliver Kolb, Jens Lang
VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
HCSE
2010
13 years 8 months ago
Understanding Formal Description of Pitch-Based Input
The pitch-based input (humming, whistling, singing) in acoustic modality has already been studied in several projects. There is also a formal description of the pitch-based input w...
Ondrej Polácek, Zdenek Mikovec