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EGH
2003
Springer
14 years 25 days ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
SGP
2003
13 years 9 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
SGP
2003
13 years 9 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin
CLUSTER
2003
IEEE
14 years 27 days ago
From Clusters to the Fabric: The Job Management Perspective
Clusters provide an outstanding cost/performance ratio, but their efficient orchestration, i.e. their cooperative management, maintenance, and use, still poses difficulties. Mor...
Thomas Röblitz, Florian Schintke, Alexander R...
ICDAR
2003
IEEE
14 years 27 days ago
An Approach to Extracting the Target Text Line from a Document Image Captured by a Pen Scanner
In this paper, we present a new approach to extracting the target text line from a document image captured by a pen scanner. Given the binary image, a set of possible text lines a...
Zhen-Long Bai, Qiang Huo