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CGF
2004
140views more  CGF 2004»
13 years 9 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
CGF
2004
175views more  CGF 2004»
13 years 9 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
CGF
2004
93views more  CGF 2004»
13 years 9 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong
CGF
2004
106views more  CGF 2004»
13 years 9 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
CGF
2004
138views more  CGF 2004»
13 years 9 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman