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CGF
2005
84views more  CGF 2005»
13 years 7 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
EGH
2005
Springer
14 years 1 months ago
GPU-accelerated high-quality hidden surface removal
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...
CGF
2005
109views more  CGF 2005»
13 years 7 months ago
GeoFilter: Geometric Selection of Mesh Filter Parameters
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...
ByungMoon Kim, Jarek Rossignac
RT
2005
Springer
14 years 1 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...
PVM
2005
Springer
14 years 1 months ago
Designing a Common Communication Subsystem
Communication subsystems are used in high-performance parallel computing systems to abstract the lower network layer. By using a communication subsystem, an upper middleware librar...
Darius Buntinas, William Gropp