This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a ne...
Piti Irawan, James A. Ferwerda, Stephen R. Marschn...
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces, and powerful, robust numerical techniques to produce a novel appro...
Ken Museth, David E. Breen, Ross T. Whitaker, Sean...
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...