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CG
2004
Springer
13 years 8 months ago
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
Konstantinos Chorianopoulos, Diomidis Spinellis
CG
2004
Springer
13 years 8 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman
CG
2004
Springer
13 years 8 months ago
Recursive turtle programs and iterated affine transformations
We provide a formal proof of equivalence between the class of fractals created by Recursive Turtle Programs (RTP) and Iterated Affine Transformations (IAT). We begin by reviewing ...
Tao Ju, Scott Schaefer, Ron Goldman
CG
2004
Springer
14 years 1 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
CG
2004
Springer
13 years 8 months ago
Occlusion Culling in OpenSG PLUS
Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlus...
Dirk Staneker, Dirk Bartz, Wolfgang Straßer