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CG
2006
Springer
13 years 7 months ago
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids
On the classical discrete grid, the analysis of digital straight lines (DSL for short) has been intensively studied for nearly half a century. In this article, we are interested i...
David Coeurjolly, Loutfi Zerarga
CG
2006
Springer
13 years 11 months ago
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Monte-Carlo evaluation consists in estimating a position by averaging the outcome of several random continuations, and can serve as an evaluation function at the leaves of a min-ma...
Rémi Coulom
CG
2006
Springer
13 years 9 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White
CG
2006
Springer
13 years 11 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
CG
2006
Springer
13 years 11 months ago
An Open Boundary Safety-of-Territory Solver for the Game of Go
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Xiaozhen Niu, Martin Müller 0003