Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further impro...
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prus...
Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel Master-Slave algorithm for Monte-Carlo tree search. We experimented the algorithm on a netw...
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
We illustrate the vibrational modes of a drum shaped like the Koch snowflake. Vibrational modes are computed using a fairly standard finite difference technique applied to a recen...