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CGF
2000
72views more  CGF 2000»
13 years 8 months ago
Priority-Driven Acoustic Modeling for Virtual Environments
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Patrick Min, Thomas A. Funkhouser
CGF
2000
80views more  CGF 2000»
13 years 8 months ago
Context-based Space Filling Curves
A context-based scanning technique for images is presented. An image is scanned along a context-based space filling curve that is computed so as to exploit inherent coherence in t...
Revital Dafner, Daniel Cohen-Or, Yossi Matias
CGF
2000
197views more  CGF 2000»
13 years 8 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
CGF
2000
83views more  CGF 2000»
13 years 8 months ago
A novel approach makes higher order wavelets really efficient for radiosity
Since wavelets were introduced in the radiosity algorithm5, surprisingly little research has been devoted to higher order wavelets and their use in radiosity algorithms. A previou...
François Cuny, Laurent Alonso, Nicolas Holz...
CGF
2000
96views more  CGF 2000»
13 years 8 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch