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CGF
2000
138views more  CGF 2000»
13 years 10 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
CGF
2000
95views more  CGF 2000»
13 years 10 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
CGF
2000
117views more  CGF 2000»
13 years 10 months ago
Versatile Tuning of Humanoid Agent Activity
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-pr...
Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalm...
CGF
2000
91views more  CGF 2000»
13 years 10 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
FGCS
2000
100views more  FGCS 2000»
13 years 10 months ago
Investigating the application of web-based simulation principles within the architecture for a next-generation computer generate
With a heavy emphasis on distribution and reuse, web-based simulation portends a dramatic shift in the application of simulation as a problem-solving technique and decision-suppor...
Ernest H. Page, Jeffrey M. Opper