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CGF
2002
135views more  CGF 2002»
13 years 9 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
CGF
2002
156views more  CGF 2002»
13 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGF
2002
184views more  CGF 2002»
13 years 9 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
CGF
2002
94views more  CGF 2002»
13 years 9 months ago
Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method
We have shown how to construct multiresolution structures for reversing subdivision rules using global least squares models 16. As a result, semiorthogonal wavelet systems have al...
Faramarz F. Samavati, N. Mahdavi-Amiri, Richard M....
CGF
2002
149views more  CGF 2002»
13 years 9 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...