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CGF
2004
114views more  CGF 2004»
13 years 10 months ago
Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements
We propose a new strategy to estimate surface normal information from highly noisy sparse data. Our approach is based on a tensor field morphologically adapted to infer normals. I...
Marcelo Bernardes Vieira, Paulo P. Martins Jr., Ar...
CGF
2004
165views more  CGF 2004»
13 years 10 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2004
93views more  CGF 2004»
13 years 10 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert
CGF
2004
82views more  CGF 2004»
13 years 10 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CGF
2004
97views more  CGF 2004»
13 years 10 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis