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CGF
2008
112views more  CGF 2008»
15 years 4 months ago
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decom...
Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Di...
CGF
2008
90views more  CGF 2008»
15 years 4 months ago
Visual Clustering in Parallel Coordinates
Parallel coordinates have been widely applied to visualize high-dimensional and multivariate data, discerning patterns within the data through visual clustering. However, the effe...
Hong Zhou, Xiaoru Yuan, Huamin Qu, Weiwei Cui, Bao...
CGF
2008
161views more  CGF 2008»
15 years 4 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CGF
2008
92views more  CGF 2008»
15 years 4 months ago
Detail-In-Context Visualization for Satellite Imagery
We use the complex logarithm as a transformation for the visualization and navigation of highly complex satellite and aerial imagery. The resulting depictions show details and con...
Joachim Böttger, Martin Preiser, Michael Balz...
CGF
2008
122views more  CGF 2008»
15 years 4 months ago
A Hierarchical Segmentation of Articulated Bodies
This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of det...
Fernando de Goes, Siome Goldenstein, Luiz Velho