Sciweavers

440 search results - page 41 / 88
» cgf 2008
Sort
View
129
Voted
CGF
2005
136views more  CGF 2005»
15 years 4 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...
CGF
2005
159views more  CGF 2005»
15 years 4 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
CGF
2005
149views more  CGF 2005»
15 years 4 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
CGF
2005
78views more  CGF 2005»
15 years 4 months ago
Visual Supercomputing: Technologies, Applications and Challenges
If we were to have a Grid infrastructure for visualization, what technologies would be needed to build such an infrastructure, what kind of applications would benefit from it, and...
Ken Brodlie, John Brooke, Min Chen, David Chisnall...
CGF
2005
84views more  CGF 2005»
15 years 4 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...