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CGF
2005
78views more  CGF 2005»
15 years 4 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
CGF
2005
109views more  CGF 2005»
15 years 4 months ago
GeoFilter: Geometric Selection of Mesh Filter Parameters
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...
ByungMoon Kim, Jarek Rossignac
CGF
2004
122views more  CGF 2004»
15 years 4 months ago
Exchanging Faces in Images
Pasting somebody's face into an existing image with traditional photo retouching and digital image processing tools has only been possible if both images show the face from t...
Volker Blanz, Kristina Scherbaum, Thomas Vetter, H...
CGF
2004
116views more  CGF 2004»
15 years 4 months ago
A System for View-Dependent Animation
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
CGF
2004
98views more  CGF 2004»
15 years 4 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...