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CGF
2000
155views more  CGF 2000»
15 years 4 months ago
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
M. Gopi, Shankar Krishnan, Cláudio T. Silva
CGF
2000
158views more  CGF 2000»
15 years 4 months ago
Unsteady Flow Visualization by Animating Evenly-Spaced Streamlines
In recent years the work on vector field visualization has been concentrated on LIC-based methods. In this paper we propose an alternative solution for the visualization of unstea...
Bruno Jobard, Wilfrid Lefer
CGF
2000
127views more  CGF 2000»
15 years 4 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
CGF
2000
96views more  CGF 2000»
15 years 4 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CGF
2000
207views more  CGF 2000»
15 years 4 months ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...