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CGI
1998
IEEE
14 years 3 months ago
Memory Management Schemes for Radiosity Computation in Complex Environments
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
Daniel Meneveaux, Kadi Bouatouch, Eric Maisel
CGI
1998
IEEE
14 years 3 months ago
Visualizing 3-D Geographical Data with VRML
This article discusses visualizing and interacting with 3-D geographical data via VRML in the Web environment. For this purpose, the Web-based desktop VR for geographical informat...
Jie Shan
CGI
1998
IEEE
14 years 3 months ago
An Architecture of a Universal DBMS for Graphics Applications
This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this archite...
Andrey Collison, Hanspeter Bieri
CGI
1998
IEEE
14 years 3 months ago
Incremental Techniques for Implicit Surface Modeling
This paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. Our method lends itself for an interactive modeling system as the ...
Eric Galin, Samir Akkouche
CGI
1998
IEEE
14 years 3 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...