This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...