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CGI
2003
IEEE
14 years 3 months ago
Image Restoration using Multiresolution Texture Synthesis and Image Inpainting
We present a new method for the restoration of digitized photographs. Restoration in this context refers to removal of image defects such as scratches and blotches as well as to r...
Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seid...
CGI
2003
IEEE
14 years 3 months ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara
CGI
2003
IEEE
14 years 2 months ago
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certa...
I. Rodríguez, Manuel Peinado, Ronan Boulic,...
CGI
2003
IEEE
14 years 3 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
CGI
2003
IEEE
14 years 3 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii