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CHI
2002
ACM
14 years 10 months ago
A visual language for sketching large and complex interactive designs
Informal, sketch-based design tools closely match the work practices of user interface designers. Current tools, however, are limited in the size and complexity of interaction tha...
James Lin, Michael Thomsen, James A. Landay
CHI
2002
ACM
14 years 10 months ago
An evaluation of a multiple interface design solution for bloated software
This study examines a novel interface design for heavilyfeatured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interfa...
Joanna McGrenere, Ronald Baecker, Kellogg S. Booth
CHI
2002
ACM
14 years 10 months ago
Acquisition of expanding targets
There exist several user interface widgets that dynamically grow in size in response to the user's focus of attention. Some of these, such as icons in toolbars, expand to fac...
Michael J. McGuffin, Ravin Balakrishnan
CHI
2002
ACM
14 years 10 months ago
Physical programming: designing tools for children to create physical interactive environments
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
Jaime Montemayor, Allison Druin, Allison Farber, S...
CHI
2002
ACM
14 years 10 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch