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CHI
2008
ACM
14 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
14 years 10 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
CHI
2008
ACM
14 years 10 months ago
Celebratory technology: new directions for food research in HCI
Food is a central part of our lives. Fundamentally, we need food to survive. Socially, food is something that brings people together?individuals interact through and around it. Cu...
Andrea Grimes, Richard Harper
CHI
2008
ACM
14 years 10 months ago
Idea management in creative lives
This research explores how ideas occur in creative work and the strategies and tools used to represent and develop them. We describe the analysis of an open questionnaire survey o...
Tim Coughlan, Peter Johnson
CHI
2008
ACM
14 years 10 months ago
User interface history
User Interfaces have been around as long as computers have existed, even well before the field of HumanComputer Interaction was established. Over the years, some papers on the his...
Anker Helms Jørgensen, Brad A. Myers