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CIG
2005
IEEE
14 years 3 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
CIG
2005
IEEE
14 years 3 months ago
Combining Tactical Search and Monte-Carlo in the Game of Go
We present a way to integrate search and Monte-Carlo methods in the game of Go. Our program uses search to find the status of tactical goals, builds groups, selects interesting go...
Tristan Cazenave, Bernard Helmstetter
CIG
2005
IEEE
14 years 3 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CIG
2005
IEEE
14 years 3 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
CIG
2005
IEEE
14 years 3 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling