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CSCW
2008
ACM
13 years 11 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
CSCW
2008
ACM
13 years 11 months ago
Understanding the implications of social translucence for systems supporting communication at work
In this paper we describe a study that explored the implications of the Social Translucence framework for designing systems that support communications at work. Two systems design...
Agnieszka Matysiak Szóstek, Evangelos Karap...
CSCW
2008
ACM
13 years 11 months ago
Range: exploring implicit interaction through electronic whiteboard design
An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users wi...
Wendy Ju, Brian A. Lee, Scott R. Klemmer
CSCW
2008
ACM
13 years 11 months ago
Social networks and context-aware spam
Social networks are popular for online communities. This paper evaluates the risk of sophisticated context-aware spam that could result from information sharing on social networks...
Garrett Brown, Travis Howe, Micheal Ihbe, Atul Pra...
CSCW
2008
ACM
13 years 11 months ago
Asymmetry in media spaces
In any collaborative system, there are both symmetries and asymmetries present in the design of the technology and in the ways that technology is appropriated. Yet media space res...
Amy Voida, Stephen Voida, Saul Greenberg, Helen Ai...