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NIPS
2004
13 years 9 months ago
Computing regularization paths for learning multiple kernels
The problem of learning a sparse conic combination of kernel functions or kernel matrices for classification or regression can be achieved via the regularization by a block 1-norm...
Francis R. Bach, Romain Thibaux, Michael I. Jordan
GRAPHICSINTERFACE
2003
13 years 9 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
NIPS
2004
13 years 9 months ago
Brain Inspired Reinforcement Learning
Successful application of reinforcement learning algorithms often involves considerable hand-crafting of the necessary non-linear features to reduce the complexity of the value fu...
François Rivest, Yoshua Bengio, John Kalask...
NIPS
2004
13 years 9 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
NIPS
2001
13 years 9 months ago
A Parallel Mixture of SVMs for Very Large Scale Problems
Support Vector Machines (SVMs) are currently the state-of-the-art models for many classication problems but they suer from the complexity of their training algorithm which is at l...
Ronan Collobert, Samy Bengio, Yoshua Bengio