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CGF
1999
137views more  CGF 1999»
13 years 8 months ago
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CGF
1999
153views more  CGF 1999»
13 years 8 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
CJ
1999
126views more  CJ 1999»
13 years 8 months ago
Source Level Static Branch Prediction
The ability to predict the directions of branches, especially conditional branches, is an important problem in modern computer architecture and advanced compilers. Many static and...
W. F. Wong
CL
1999
Springer
13 years 8 months ago
Optimizing floating point operations in Scheme
It is well known that dynamic typing in languages like Lisp is costly in terms of performance. Besides the cost of tag checking, the other major source of ine ciency comes from th...
W. F. Wong
CN
1999
156views more  CN 1999»
13 years 8 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle