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VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 9 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
ANCS
2010
ACM
13 years 9 months ago
A new TCB cache to efficiently manage TCP sessions for web servers
TCP/IP, the most commonly used network protocol, consumes a significant portion of time in Internet servers. While a wide spectrum of studies has been done to reduce its processin...
Guangdeng Liao, Laxmi N. Bhuyan, Wei Wu, Heeyeol Y...
EMSOFT
2010
Springer
13 years 8 months ago
Power-aware temporal isolation with variable-bandwidth servers
Variable-bandwidth servers (VBS) control process execution speed by allocating variable CPU bandwidth to processes. VBS enables temporal isolation of EDF-scheduled processes in th...
Silviu S. Craciunas, Christoph M. Kirsch, Ana Soko...
GLOBECOM
2010
IEEE
13 years 8 months ago
A Coalition Formation Game in Partition Form for Peer-to-Peer File Sharing Networks
In current peer-to-peer file sharing networks, a large number of peers with heterogeneous connections simultaneously seek to download resources, e.g., files or file fragments, from...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
ICSE
2010
IEEE-ACM
13 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...