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CONEXT
2006
ACM
15 years 12 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
IMC
2006
ACM
15 years 12 months ago
On the impact of research network based testbeds on wide-area experiments
An important stage of wide-area systems and networking research is to prototype a system to understand its performance when deployed in the real Internet. A key requirement of pro...
Himabindu Pucha, Y. Charlie Hu, Zhuoqing Morley Ma...
CMS
2006
15 years 7 months ago
TAO: Protecting Against Hitlist Worms Using Transparent Address Obfuscation
Abstract. Sophisticated worms that use precomputed hitlists of vulnerable targets are especially hard to contain, since they are harder to detect, and spread at rates where even au...
Spyros Antonatos, Kostas G. Anagnostakis
BMCBI
2006
117views more  BMCBI 2006»
15 years 6 months ago
SigFlux: A novel network feature to evaluate the importance of proteins in signal transduction networks
Background: Measuring each protein's importance in signaling networks helps to identify the crucial proteins in a cellular process, find the fragile portion of the biology sy...
Wei Liu, Dong Li, Jiyang Zhang, Yunping Zhu, Fuchu...
CN
2006
70views more  CN 2006»
15 years 6 months ago
Small-world characteristics of Internet topologies and implications on multicast scaling
Recent work has shown that the physical connectivity of the Internet exhibits small-world behavior. Characterizing such behavior is important not only for generating realistic Int...
Shudong Jin, Azer Bestavros