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126
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SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
15 years 9 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
115
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SIGOPSE
2004
ACM
15 years 9 months ago
Using virtual markets to program global behavior in sensor networks
This paper presents market-based macroprogramming (MBM), a new paradigm for achieving globally efficient behavior in sensor networks. Rather than programming the individual, low-...
Geoffrey Mainland, Laura Kang, Sébastien La...
144
Voted
VAST
2004
ACM
15 years 9 months ago
Identifying technologies used in Cultural Heritage
There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or ...
Ruth Owen, Dimitrios Buhalis, Daniel Pletinckx
126
Voted
VRML
2004
ACM
15 years 9 months ago
3TP: 3-D models transport protocol
This paper addresses the problem of streaming progressively compressed 3-D models over lossy networks. Out of all encoded packets that can be transmitted, we intelligently choose ...
Ghassan Al-Regib, Yucel Altunbasak
125
Voted
WOSS
2004
ACM
15 years 9 months ago
Exploiting architectural prescriptions for self-managing, self-adaptive systems: a position paper
We propose a high-level approach to software architecture that bridges the gap between system requirements (in the problem space) and the architectural design (in the solution spa...
Matthew J. Hawthorne, Dewayne E. Perry