Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
We describe a navigation and coverage system based on unsupervised learning driven by visual input. Our objective is to allow a robot to remain continuously moving above a terrain...
Main memory accesses continue to be a significant bottleneck for applications whose working sets do not fit in second-level caches. With the trend of greater associativity in seco...
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...