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ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 7 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
PPSN
2010
Springer
13 years 5 months ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley
CRV
2009
IEEE
206views Robotics» more  CRV 2009»
14 years 2 months ago
Unsupervised Learning of Terrain Appearance for Automated Coral Reef Exploration
We describe a navigation and coverage system based on unsupervised learning driven by visual input. Our objective is to allow a robot to remain continuously moving above a terrain...
Philippe Giguère, Gregory Dudek, Chris Prah...
HPCA
2000
IEEE
13 years 11 months ago
Modified LRU Policies for Improving Second-Level Cache Behavior
Main memory accesses continue to be a significant bottleneck for applications whose working sets do not fit in second-level caches. With the trend of greater associativity in seco...
Wayne A. Wong, Jean-Loup Baer
AAAI
2012
11 years 9 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...