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ACMACE
2005
ACM
13 years 10 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CCGRID
2005
IEEE
13 years 10 months ago
The Composite Endpoint Protocol (CEP): scalable endpoints for terabit flows
We introduce the Composite Endpoint Protocol (CEP) which efficiently composes a set of transmission elements to support high speed flows which exceed the capabilities of a single...
Eric Weigle, Andrew A. Chien
CF
2005
ACM
13 years 10 months ago
Owl: next generation system monitoring
As microarchitectural and system complexity grows, comprehending system behavior becomes increasingly difficult, and often requires obtaining and sifting through voluminous event ...
Martin Schulz, Brian S. White, Sally A. McKee, Hsi...
CW
2005
IEEE
13 years 10 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
AAAI
2006
13 years 10 months ago
Analysis of Privacy Loss in Distributed Constraint Optimization
Distributed Constraint Optimization (DCOP) is rapidly emerging as a prominent technique for multiagent coordination. However, despite agent privacy being a key motivation for appl...
Rachel Greenstadt, Jonathan P. Pearce, Milind Tamb...