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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 1 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
GROUP
2009
ACM
14 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
MOBICOM
2009
ACM
14 years 1 months ago
SurroundSense: mobile phone localization via ambience fingerprinting
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude...
Martin Azizyan, Ionut Constandache, Romit Roy Chou...
MOBICOM
2009
ACM
14 years 1 months ago
Capacity of large-scale CSMA wireless networks
In the literature, asymptotic studies of multi-hop wireless network capacity often consider only centralized and deterministic TDMA (time-division multi-access) coordination schem...
Chi-Kin Chau, Minghua Chen, Soung Chang Liew
PETRA
2009
ACM
14 years 1 months ago
Carbon nanotube coated high-throughput neurointerfaces in assistive environments
Loosing motor activity due to impaired or damaged nerves or muscles affects millions of people world-wide. The resulting lack of mobility and/or impaired communication bears enorm...
Mario I. Romero-Ortega, Ali Raza Butt, Samir M. Iq...