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COR
2006
91views more  COR 2006»
13 years 11 months ago
An LP approach to compute the pre-kernel for cooperative games
We present an algorithm to compute the (pre)-kernel of a TU-game N, v with a system of n 2 1 linear programming problems. In contrast to the algorithms using convergence methods t...
Holger Meinhardt
COR
2006
86views more  COR 2006»
13 years 11 months ago
Heuristics for a bidding problem
In this paper, we study a bidding problem which can be modeled as a set packing problem. A simulated annealing heuristic with three local moves, including an embedded branch-and-b...
Yunsong Guo, Andrew Lim, Brian Rodrigues, Yi Zhu
COR
2006
86views more  COR 2006»
13 years 11 months ago
Minimizing the earliness-tardiness costs on a single machine
In this paper the one-machine scheduling problem with linear earliness and tardiness costs is considered. The7 cost functions are job dependent and asymmetric. The problem consist...
Jakub Bauman, Joanna Józefowska
COR
2006
80views more  COR 2006»
13 years 11 months ago
Multiple crossdocks with inventory and time windows
Crossdocking studies have mostly been concerned with the physical layout of a crossdock or on a single crossdock. In this work, we study a network of crossdocks taking into consid...
Ping Chen, Yunsong Guo, Andrew Lim, Brian Rodrigue...
COR
2006
57views more  COR 2006»
13 years 11 months ago
Balanced environmental games
Focus is here on coalitional games among economic agents plagued by aggregate pollutions of diverse sorts. Any contracting player presumably pollutes less than if he defects. In a...
Sjur Didrik Flåm