Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
In this paper we will examine two main aspects of trust dynamics: a) How direct experiences involving trust, with their successes or failures, influence the future trust of an age...
The need for supporting CSCW applications with heterogeneous and varying user requirements call for adaptive and reconfigurable schedulers accommodating a mixture of real-time, pro...
We present a study of the effects of instant messaging (IM) on individuals' management of work across multiple collaborative projects. Groups of four participants completed f...
Susan R. Fussell, Sara B. Kiesler, Leslie D. Setlo...
EducaNext is an educational mediator created within the UNIVERSAL IST Project which supports both, the exchange of reusable educational materials based on open standards, as well ...