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CVGIP
2007
108views more  CVGIP 2007»
13 years 8 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
CVGIP
2007
86views more  CVGIP 2007»
13 years 8 months ago
A performance-based technique for timing keyframe animations
From our experience observing novice animators, it is clear that setting keyframe spatial values is straightforward while specifying the keyframe timing is difficult and often tim...
Sílvio César Lizana Terra, Ronald A....
CVGIP
2007
88views more  CVGIP 2007»
13 years 8 months ago
Autonomous pedestrians
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
Wei Shao, Demetri Terzopoulos
CVGIP
2004
169views more  CVGIP 2004»
13 years 8 months ago
Contour interpolation by straight skeletons
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) ...
Gill Barequet, Michael T. Goodrich, Aya Levi-Stein...
CVGIP
2004
121views more  CVGIP 2004»
13 years 8 months ago
Skeleton-driven 2D distance field metamorphosis using intrinsic shape parameters
In this article a novel algorithm is presented for 2D shape interpolation using the intrinsic shape parameters of a piecewise linear curve. The skeletons of two given shapes are c...
WuJun Che, XunNian Yang, GuoZhao Wang