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CW
2005
IEEE
14 years 25 days ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
CW
2005
IEEE
14 years 4 months ago
ComRank: Metasearch and Automatic Ranking of XML Retrieval System
Different information retrieval (IR) systems often return very diverse results lists for the same query. This is problematic for users since no one IR system works best for every ...
Alan Woodley, Shlomo Geva
CW
2005
IEEE
14 years 4 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
14 years 4 months ago
Agent Models for Dynamic 3D Virtual Worlds
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
Mary Lou Maher, Kathryn Elizabeth Merrick
CW
2005
IEEE
14 years 4 months ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...