Interactive rendering of large data sets requires fast algorithms and rapid hardware acceleration. Both can be improved, but none of this ensures interactive response times. If a ...
Analyzing structure in complex time dependent flow fields is a challenging problem. This paper describes the use of spot noise for the visualization of this type of fields. Spo...
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
This paper presents a technique for local surface extraction from scalar and vector fields using deformable surfaces. The goal of surface extraction is often to find features, o...