Sciweavers

103 search results - page 11 / 21
» digra 2005
Sort
View
DIGRA
2005
Springer
14 years 1 months ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo
DIGRA
2005
Springer
14 years 1 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
DIGRA
2005
Springer
14 years 1 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
DIGRA
2005
Springer
14 years 1 months ago
Games for Learning: Are Schools Ready for What's to Come?
Games Studies is still a relatively new field where much basic research remains to be done. This study asks K-12 teachers about their attitudes towards the use of games for teachi...
Katrin Becker, Michele Jacobsen
DIGRA
2005
Springer
14 years 1 months ago
History of Digital Games in Turkey
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...
Erdal Yilmaz, Kursat Cagiltay