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DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
DIGRA
2005
Springer
14 years 1 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
DIGRA
2005
Springer
14 years 1 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
DIGRA
2005
Springer
14 years 1 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
DIGRA
2005
Springer
14 years 1 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...