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DIGRA
2005
Springer
16 years 27 days ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
189
Voted
DIGRA
2005
Springer
16 years 27 days ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
198
Voted
DIGRA
2005
Springer
16 years 27 days ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
DIGRA
2005
Springer
16 years 25 days ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
DIGRA
2005
Springer
16 years 27 days ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna