The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...