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ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
IFIP
2007
Springer
14 years 2 months ago
Extending GQM by Argument Structures
Effective methods for metrics definition are of particular importance, as measurement mechanisms are indispensable in virtually any engineering discipline. The paper describes how ...
Lukasz Cyra, Janusz Górski
SIGGRAPH
2010
ACM
14 years 1 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic

Book
537views
15 years 6 months ago
How to Think Like a Computer Scientist: Java Version
""The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mat...
Allen B. Downey

Book
1497views
15 years 6 months ago
How to Think Like a Computer Scientist: C++ Version
"The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathemati...
Allen B. Downey