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EGH
2005
Springer
14 years 1 months ago
Hexagonal storage scheme for interleaved frame buffers and textures
Yosuke Bando, Takahiro Saito, Masahiro Fujita
EGH
2005
Springer
14 years 1 months ago
Hardware-compatible vertex compression using quantization and simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D...
EGH
2005
Springer
14 years 1 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
EGH
2005
Springer
14 years 1 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya