Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
This paper presents a new video-on-demand streaming technique in peer-to-peer (P2P) environments. While a number of P2P live video streaming techniques have been proposed in the p...
Technology--the collection of devices and methods available to human society--evolves by constructing new devices and methods from ones that previously exist, and in turn offering...
In this paper we present a new theory and an algorithm for image segmentation based on a strength of connectedness between every pair of image elements. The object definition use...
Krzysztof Ciesielski, Jayaram K. Udupa, Punam K. S...